Flip it
Devlog
- September 12, 2026 by esclyme#devlog, #steam, #announcement, #roadmap, #gamedesign, #browser-game, #casual, #house-flipping, #free, #itchOver five hundred have played Flip It. Between you, you've sold over 4,000 houses, spent hundreds of hours doing it, rolled the haggle die 10,000 times and torn open over 5,000 mystery boxes. 20 of yo... Continue reading
- September 07, 2026 by esclyme#devlog, #milestone, #community, #browser-game, #casual, #house-flipping, #free, #itchFour days in, 490 people have opened Flip It. Ten more and it's five hundred, which is a number I'd like to see before the week is out. What those 490 did: sold 3,422 houses. Seventeen rolled the cred... Continue reading

- September 06, 2026 by esclyme#devlog, #update, #analytics, #gamedesign, #balance, #leaderboard, #browser-game, #casual, #house-flipping, #incremental, #itchThree days live. 384 people have sold 2,577 houses, spent 54 hours doing it, rolled the haggle die 6,355 times and torn open 2,992 mystery boxes. Twelve have rolled the credits – up from two on Thur... Continue reading
- September 04, 2026 by esclyme#devlog, #milestone, #analytics, #gamedesign, #balance, #leaderboard, #browser-game, #casual, #house-flipping, #itchFlip It has been live for about a day. In that time 178 people have sold 1,048 houses , spent 23 hours doing it, haggled 3,141 times, and opened 1,271 mystery boxes. Two of them finished. The best sal... Continue reading

- September 04, 2026 by esclyme#Tags: devlog, #launch, #postmortem, #analytics, #browser-game, #casual, #house-flipping, #itchFlip It went up on itch last night as a free browser game, sent to a handful of friends. By breakfast, over 100 people had played it. I know that number because the game keeps an anonymous tally of wh... Continue reading
